![]() It's just unfathomable that a soldier could miss 10 clear shots when his target is standing out in the open taking fire from two squads of American troops. The whole process became a bit of a trend over the course of the game. But then, when I shot for their legs, they not only dropped but became corpses too. There were countless times where I had a German or two dead in my sights only to miss them with round after round. But be prepared to be frustrated by some inconsistent shooting. Earned in Blood is an FPS after all, and a lot of the action should involve the main character. This makes the game fun for obvious reasons. There will be plenty of instances where you use both squads to pin down enemies, while you play the hero and collect all the kills. The onus still lies in using one squad to suppress and pin down enemies, while sending in the other squad to kill them, but it's not that simple any more. This changes what was, at times, a formulaic game. Panzergrenadiers are tough to flush out and pack a big punch with some of the weapons they carry, while Fallschirmjager troops are very aggressive and will force your hand every chance they get. The tactics among the more advanced soldiers on the German side is openly evident. Though you fight low-ranked German conscripts in the opening missions, they tend to fight tenaciously, with better-trained and equipped Panzergrenadier and Fallschirmjager units waiting to make life hell for you.Īnd for the most part early on, they will do just that. These are all great additions since they make an already realistic war setting that much more so. ![]() German troops will relocate to new firing positions, throw grenades to flush you out, and will even try encircling your squad if the possibility presents itself. This is an interesting development considering, the Germans fought a largely static defence in the previous game, so the newly tweaked AI will catch even the more advanced BIA players off guard. ![]() That's all history now in Earned in Blood, since it's the Germans who take aggressive measures that include flanking you and your squad. Where Hill 30 stumbled a bit was in the inability of the Wehrmacht to effectively counteract any attempts to flank them. Don't be fooled though, since that will hardly matter as the game progresses because the German units are far less naïve this time around. The overall layout is different but the gameplay and tactical situations are nearly identical. Having said all that, the opening mission plays much like the opening one did in Hill 30. While they do get better later on, the load times are generally longer than you might expect from any game on the Xbox. It took close to a minute of loading just to get to the first mission. The first thing you might notice is the unusually slow load times. The only thing is that you're playing as a soldier under him in a different unit: Cpl. In fact, Matt Baker, the principle character from the previous game, makes appearances in this one too. As such, Earned in Blood is much the same as the story behind Hill 30. The basic storyline revolves around paratroopers behind enemy lines on the eve of the D-Day invasion. But true to its word, the company delivered with Brothers in Arms: Earned in Blood. Ubisoft surprised a lot of people when it mentioned an upcoming sequel right after Hill 30 was released.
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